The Doublepoint Developer Kit provides advanced gesture recognition through a compact wrist-worn device. It captures subtle finger and wrist movements—such as taps, pinches, flicks, and rotations—with low latency, enabling natural, controller-free input for XR headsets, wearables, and mobile applications.
Developers can access SDKs and sample apps via the Doublepoint Github page. Setup involves pairing the device, running calibration, and integrating gesture events into Unity, Unreal Engine, or mobile frameworks. Calibration ensures accuracy, but also means per-user setup is recommended for optimal performance.
The device is particularly suited for XR interfaces, accessibility applications, and hands-busy environments like healthcare or manufacturing. It also enables projects like gesture-based smart home remotes, or experimental sign-language interpretation systems.
Designing intuitive gesture-to-action mappings is key: start with simple, reliable gestures and expand gradually. Provide clear feedback and tune thresholds to reduce false positives. Since gestures vary between users, testing across diverse participants is essential.
Limitations include the need for calibration, limited gesture vocabulary compared to full optical hand tracking, and battery life constraints—best suited for intermittent rather than continuous use.
Key Resources:
- Doublepoint Github
- Unity Input System
- Apple Accessibility Guidelines
The Varjo XR-3 is a professional mixed reality headset offering human-eye resolution (over 70 PPD), dual 12 MP pass-through cameras,...
Booster_T1 is a humanoid robot with full-force joints and onboard NVIDIA Jetson AGX Orin (200 TOPS). Equipped with RGB-D vision,...